
There's dozens more monsters with loads more skills!.Torrentoise has a hard, reflective shell.But that's not always a bad thing - because your Lasso lets you claim a monster as your mount!Įvery species can be mounted, and they all have unique skills! Patchlantis is packed with deadly monsters. Plunder dungeons, unlock shortcuts, and travel deeper into the island.Jungles, Desert, Mountains and Coastline.Set up camp in the middle of an Open-World map!.Fierce monsters, rugged terrain and booby-trapped ruins are all a fact of life, here.Įven the island's patchwork terrain will get shuffled each night by a powerful storm! Once home to a lost civilisation, Patchlantis has now been fully reclaimed by nature. Survival depends on bending the forces of nature to your own ends! (Supports 2P Local co-op) Discover Patchlantis
I PATCHER PATCH
I want to make a fun game that loads of people enjoy playing - so your feedback is very important to me.”Ībout This Game Patch Quest is the only Roguelike-Metroidvania fusion where you can mount and ride EVERY monster in the game! Get ready to Leap, Glide, Tunnel, Bite, Slither, Websling and Explode your way through a shuffling patchwork maze. I can't promise to implement your suggestions, but I will promise to read and consider them! I run a daily devlog there, so you can keep up to date with development plans You also can suggest additions and changes to the game. “Please come visit the Patch Quest Community Discord server! It's a public server that you can find easily via Google search, and it's growing all the time. How are you planning on involving the Community in your development process?

“The game's base price might increase at the end of early access.” Will the game be priced differently during and after Early Access? And once that's done I'll be adding a "true ending".” So throughout early access, I'll be fleshing out the mid-game with more zones, mounts and challenges. The early game is complete, and a placeholder ending has been added. “Every feature listed in the "About This" section has already been implemented. What is the current state of the Early Access version? I'll be fleshing out the island of Patchlantis so there's more to explore, discover and tame!” “The key difference will be lots of new mounts and new dungeons.
I PATCHER FULL VERSION
How is the full version planned to differ from the Early Access version? But since the game is easy to expand, I could develop for as long as there's a demand from players.” “I'm planning to release content packs for at least a year from launch. Thanks so much for supporting development! - Lemon”Īpproximately how long will this game be in Early Access?

I've been releasing updates for a while now, and you can see the game's month-by-month progress over the last 2 years on the Patch Quest YouTube channel. The last 4 zones will be the focus of the next few updates, each arriving with new & unique mounts.

But it is work to build it (for Windows measures, at least), and for binary files it is also using pure bsdiff/bspatch, as far as I have understood the doc.“Patch Quest already contains 8 of the 12 planned zones. Tried with a 100 MB file.īesides: The cited Google project 'Courgette' may be the best choice if your main target are executable files. The 圆4 capable build ("Any CPU") works at least. I am not really sure, if the whole memory of a 圆4 machine is used, but I assume it. I haven't measured if it is slightly slowlier than the c++ code, but it worked fine for me, (bsdiff: 90 MB file in 1-2 min.), and time-critical for me is only the bspatch, not the bsdiff. NET 4.5 you could even get rid of #Zip lib, which is a dependency here.
I PATCHER CODE
This is a port of this C++ code bsdiff and even tests if the patch results are identical to original code).įurther idea: With.
I PATCHER 32 BIT
(The C++ source elsewhere is a bit outdated and needs at least a bit polishing and is only 32 bit which sets real memory (diff source size) limits. I tested it, and it was the only of all links, I was able out of the box to compile it (with Visual Studio, e.g.
